ported from perforce
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103
DonkeysAndDroids.Godot/background.tscn
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103
DonkeysAndDroids.Godot/background.tscn
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[gd_scene load_steps=10 format=3 uid="uid://cb2hxvnwtl2lv"]
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[ext_resource type="Script" uid="uid://bqii5k4sdtlnq" path="res://Background.cs" id="1_i7s6n"]
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[ext_resource type="Texture2D" uid="uid://coqmy50cy4vdu" path="res://images/noise.png" id="2_i7s6n"]
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[ext_resource type="Shader" uid="uid://dm8d6uigfm37m" path="res://background.gdshader" id="2_xehqc"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_splo0"]
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shader = ExtResource("2_xehqc")
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shader_parameter/color_a = Color(0, 0.7, 0.5483333, 1)
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shader_parameter/color_b = Color(0.063999936, 0, 0.48, 1)
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shader_parameter/color_c = Color(0.64, 0.14080001, 0.46528006, 1)
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shader_parameter/swirl_strength = 5.0
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shader_parameter/swirl_radius = 2.0
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shader_parameter/swirl_speed = 5.0
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shader_parameter/secondary_swirl_strength = 0.5
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shader_parameter/secondary_swirl_radius = 2.4
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shader_parameter/secondary_swirl_center = Vector2(0.2, 0.8)
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shader_parameter/time_scale = 0.1
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shader_parameter/vignette_strength = 1.0
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shader_parameter/grain_amount = 0.006
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shader_parameter/noise_tex = ExtResource("2_i7s6n")
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shader_parameter/noise_uv_scale = 1.0
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shader_parameter/noise_distort_amount = 0.035
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shader_parameter/swirl_noise_amount = 10.0
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shader_parameter/swirl_noise_scale = 0.2
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shader_parameter/accent_noise_amount = 0.1
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[sub_resource type="Gradient" id="Gradient_eq6nc"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_bpugw"]
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gradient = SubResource("Gradient_eq6nc")
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fill = 1
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fill_from = Vector2(0.508547, 0.46581197)
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fill_to = Vector2(0.83760685, 0.8632479)
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[sub_resource type="Curve" id="Curve_gjjrj"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.13539192, 0.7168784), 0.0, 0.0, 0, 0, Vector2(0.39667457, 0.21551728), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_vvxqx"]
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curve = SubResource("Curve_gjjrj")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cdpnt"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(640, 360, 1)
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spread = 180.0
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initial_velocity_min = 5.0
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initial_velocity_max = 15.0
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angular_velocity_min = -0.2000161
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angular_velocity_max = -0.2000161
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gravity = Vector3(0, 0, 0)
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tangential_accel_min = -1.9300022
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tangential_accel_max = 1.9199977
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scale_min = 0.19999999
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scale_max = 0.39999998
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color = Color(0.9999998, 0.50607514, 0.15127525, 1)
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alpha_curve = SubResource("CurveTexture_vvxqx")
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hue_variation_min = -0.17000002
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hue_variation_max = -0.06000002
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turbulence_enabled = true
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turbulence_noise_strength = 2.73
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[node name="Background" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource("1_i7s6n")
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[node name="Panel" type="Panel" parent="."]
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modulate = Color(0, 0, 0, 1)
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="SwirlRect" type="ColorRect" parent="."]
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material = SubResource("ShaderMaterial_splo0")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="DustParticles" type="GPUParticles2D" parent="."]
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unique_name_in_owner = true
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position = Vector2(639, 360)
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amount = 2000
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texture = SubResource("GradientTexture2D_bpugw")
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lifetime = 10.0
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preprocess = 10.0
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randomness = 1.0
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_cdpnt")
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