ported from perforce
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19
DonkeysAndDroids.Godot/IScreen.cs
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19
DonkeysAndDroids.Godot/IScreen.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Godot;
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using RobotAndDonkey.Game.Execution.Results;
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namespace DonkeysAndDroids
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{
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public interface IScreen
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{
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void Deactivate();
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void EnableInputs();
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void DisableInputs();
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void Activate();
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bool HandleResult(Result result, Tween tween);
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}
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}
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