ported from perforce

This commit is contained in:
2026-04-19 00:43:27 +02:00
commit 6c0c33f5d4
700 changed files with 19735 additions and 0 deletions

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using Godot;
using RobotAndDonkey.Game.Board;
using RobotAndDonkey.Game.Execution.Results;
using RobotAndDonkey.Game.Pois;
using RobotAndDonkey.Game.Utils;
using System;
public partial class BoardNode : Node3D
{
public override void _Ready()
{
m_HexBoard3D = GetNode<HexBoard3D>("HexBoard3D");
}
public override void _Process(double delta)
{
}
public void Configure(Board board)
{
m_HexBoard3D.Configure(board);
}
public void Configure(Result result, Tween tween)
{
switch (result)
{
case CellTypeResult cellResult:
{
var cell = cellResult.Board.Cells[cellResult.Board.FindCellIndex(cellResult.Hex)];
tween.TweenCallback(Callable.From(() => m_HexBoard3D.Configure(cell)));
break;
}
case ModifyCellResult cellResult:
{
var cell = cellResult.Board.Cells[cellResult.Board.FindCellIndex(cellResult.Hex)];
m_HexBoard3D.ModifyCell(cell, cellResult.Modifier, tween);
break;
}
case PoiResult cellResult:
{
var cell = cellResult.Board.Cells[cellResult.Board.FindCellIndex(cellResult.Hex)];
m_HexBoard3D.ModifyPoi(cell, cellResult.Poi, tween);
break;
}
}
}
private HexBoard3D m_HexBoard3D;
}