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bluflame/hgplus/ShaderMinifier/tests/real/the orange guy/final_pixel.glsl
2026-04-18 22:31:51 +02:00

18 lines
483 B
GLSL

uniform sampler2D tonemappedTexture;
uniform sampler2D bloomTexture;
uniform sampler2D paperTexture;
uniform int paper;
uniform float paperInvSize;
void main()
{
vec2 p = gl_TexCoord[0].xy;
vec4 main = texture2D(tonemappedTexture, p);
vec4 bloom = texture2D(bloomTexture, p);
vec4 paper = float(paper) * 1.8 * texture2D(paperTexture, gl_FragCoord.xy * paperInvSize) + vec4(1.0,1.0,1.0,1.0) * (1.0 - float(paper));
gl_FragColor = paper * (main * 0.8 + 0.2 * bloom);
}