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bluflame/hgplus/ShaderMinifier/tests/real/extatique/skybox.fs
2026-04-18 22:31:51 +02:00

32 lines
523 B
GLSL

uniform sampler2D tex;
uniform float angle;
uniform float time;
varying vec3 pos;
vec4 getEnvColor(vec3 p)
{
float az = atan(p.x, p.y + 0.01);
float ax = -pos.z;
vec4 sample = vec4(0.0);
for (int i = 0; i < 8; ++i)
{
float fi = float(i);
float s = ax * 1.0 / (1.0 + fi) + time * 0.01 * (2.0 + fi);
float t = angle + (2.5) * az / 3.14159;
sample += texture2D(tex, vec2(s,t)) / (1.0 + 0.3 * fi);
}
return sample;
}
void main()
{
vec4 env = getEnvColor(pos);
gl_FragColor = vec4(env.xyz, 1.0);
}