Files
bluflame/hgplus/ShaderMinifier/tests/real/extatique/scene45.fs
2026-04-18 22:31:51 +02:00

14 lines
393 B
GLSL

uniform sampler2D tex;
uniform float time;
void main()
{
vec2 p = gl_TexCoord[0].xy;
float u = atan(p.y, p.x + 0.0001) * 1.0 / 3.1415926;
float v = 0.002 / (0.01 + length(p)) - time * 0.1;
vec4 space = texture2D(tex, vec2(u,v))
+ vec4(0.5) * texture2D(tex, vec2(u,v * 4.0))
+ vec4(0.25) * texture2D(tex, vec2(u,v * 16.0));
gl_FragColor = gl_Color * space;
}