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bluflame/hgplus/ShaderMinifier/tests/real/extatique/lambert2.vs
2026-04-18 22:31:51 +02:00

27 lines
580 B
GLSL

uniform vec3 light1Pos;
uniform vec3 light2Pos;
uniform vec3 light3Pos;
uniform mat4 invCamMat;
varying vec3 N;
varying vec3 pos;
varying vec3 l1_pos;
varying vec3 l2_pos;
varying vec3 l3_pos;
void main()
{
N = gl_NormalMatrix * gl_Normal;
vec4 epos = gl_ModelViewMatrix * gl_Vertex;
pos = epos.xyz;
l1_pos = (gl_ModelViewMatrix * vec4(light1Pos,1.0)).xyz;
l2_pos = (gl_ModelViewMatrix * vec4(light2Pos,1.0)).xyz;
l3_pos = (gl_ModelViewMatrix * vec4(light3Pos,1.0)).xyz;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
gl_Position = ftransform();
}