9 lines
165 B
GLSL
9 lines
165 B
GLSL
uniform sampler1D tex;
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void main()
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{
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vec2 p = gl_TexCoord[0].xy;
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float a = length(p) / 2.04;
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gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a));
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} |