11 lines
219 B
GLSL
11 lines
219 B
GLSL
uniform sampler2D tex;
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uniform sampler2D fill;
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void main()
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{
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vec2 p = gl_TexCoord[0].xy;
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vec4 letter = texture2D(tex, p);
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vec4 fillColor = texture2D(fill, p * 3.0);
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gl_FragColor = letter * fillColor * gl_Color;
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} |