14 lines
198 B
C
14 lines
198 B
C
#pragma once
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#include <d3dx9.h>
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struct SWarm
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{
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float m_fScale;
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float m_PositionOffset[ 3 ];
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float m_RotFacs[ 3 ];
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float m_fTimeOffset;
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};
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void PrepareSwarm();
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void UpdateSwarm( float fTime ); |