47 lines
908 B
C
47 lines
908 B
C
#pragma once
|
|
|
|
#pragma bss_seg(".nothing")
|
|
static IDirect3DDevice9* d3dDevice;
|
|
static IDirect3D9* d3d;
|
|
|
|
static ID3DXBuffer* buffer[4];
|
|
static IDirect3DVertexShader9* vShader[4];
|
|
static IDirect3DPixelShader9* pShader[4];
|
|
|
|
#pragma data_seg(".screenX")
|
|
static const int screenX = 640;
|
|
|
|
#pragma data_seg(".screenY")
|
|
static const int screenY = 480;
|
|
|
|
#pragma data_seg(".quadVerts")
|
|
static const float quadVerts[30] =
|
|
{
|
|
-1.0f,-1.0f, 1.0f,
|
|
0.0f, 1.0f,
|
|
|
|
-1.0f, 1.0f, 1.0f,
|
|
0.0f, 0.0f,
|
|
|
|
1.0f, 1.0f, 1.0f,
|
|
1.0f, 0.0f,
|
|
|
|
1.0f, 1.0f, 1.0f,
|
|
1.0f, 0.0f,
|
|
|
|
-1.0f,-1.0f, 1.0f,
|
|
0.0f, 1.0f,
|
|
|
|
1.0f, -1.0f, 1.0f,
|
|
1.0f, 1.0f
|
|
};
|
|
|
|
struct InstanceData
|
|
{
|
|
float pos[4];
|
|
float intensity;
|
|
};
|
|
|
|
#pragma data_seg(".devParams")
|
|
static D3DPRESENT_PARAMETERS devParams = {screenX, screenY, D3DFMT_A8R8G8B8, 0, D3DMULTISAMPLE_NONE, 0, D3DSWAPEFFECT_DISCARD, 0, true, true, D3DFMT_D24S8, 0, 0, D3DPRESENT_INTERVAL_IMMEDIATE};
|