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bluflame/evoke-64k/ev10/RenderPipe.h
2026-04-18 22:31:51 +02:00

57 lines
1.6 KiB
C++

#pragma once
/***********************************************************************************/
/** \file Renderpipe.h
** \brief Header File zur Klasse Renderpipe
*************************************************************************************
** Autor: Christian Roesch
*************************************************************************************
** _tut nichts_
**
*//*********************************************************************************/
#ifndef _Renderpipe_H
#define _Renderpipe_H
// includes
#include <d3dx9.h>
#include <cassert>
// Klassen-Deklaration
extern IDirect3DDevice9* g_d3d_device;
/***********************************************************************************/
/** \brief Renderpipe _tut nichts_
*************************************************************************************
** Genau genommen _tut dies nichts_
**
*//*********************************************************************************/
class Renderpipe
{
public:
static void PrepareRenderTargets(UINT nScreenX, UINT nScreenY, UINT nShadowXY,
D3DMULTISAMPLE_TYPE multiSampleType);
static void PrepareDefaultRenderStates();
static void PrepareShadowRenderStates();
static void PreparePreRenderStates();
static void PrepareFullScreenQuadRenderStates();
static void PrepareWithoutPostProcessing();
static void SimpleRenderPass();
static void RenderPassPostProcessing();
};
#endif//_Renderpipe_H
class Renderpipe;
/************************************************************************************
** Ende der Datei: Renderpipe.h
************************************************************************************/