12 lines
195 B
GLSL
12 lines
195 B
GLSL
varying float T;
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varying vec2 Z;
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varying vec3 cameraPos;
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void main()
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{
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T = gl_Color.x;
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Z = (gl_Vertex.xy*vec2(gl_Color.y,1.0))*0.5+0.5;
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cameraPos = gl_Normal.xyz;
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gl_Position = gl_Vertex;
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}
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