Files
bluflame/aiwaz/Backup/Aiwaz.Resources/Prefab/Quad.cs
2026-04-18 22:31:51 +02:00

120 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Aiwaz.Contracts;
using SlimDX;
using Aiwaz.Resources.Attributes;
using System.Collections.ObjectModel;
namespace Aiwaz.Resources.Prefab
{
[CreationParameters("Unity-sized one-sided quad")]
public class QuadParams : ICreationParams
{
public float Width;
public float Height;
public bool IsTwoSided;
public QuadParams()
{
Width = 1.0f;
Height = 1.0f;
IsTwoSided = false;
}
}
[AiwazResource("Quad", "A simple 2d non-uniform Quad")]
public class Quad : Resource
{
public struct CommonQuadVertex
{
public CommonQuadVertex(SlimDX.Vector3 pos,
SlimDX.Vector3 normal,
SlimDX.Vector2 tex)
{
this.Pos = pos;
this.Normal = normal;
this.Tex = tex;
}
public SlimDX.Vector3 Pos;
public SlimDX.Vector3 Normal;
public SlimDX.Vector2 Tex;
};
public GeometryBuffer GeometryBuffer { get; protected set; }
public Quad(QuadParams parameters)
{
this.creationParams = parameters;
float width = parameters.Width * 0.5f;
float height = parameters.Height * 0.5f;
CommonQuadVertex[] quadOneSidedVertices = new CommonQuadVertex[]
{
new CommonQuadVertex( new SlimDX.Vector3( -width, height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 0.0f, 0.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( width, -height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 1.0f, 1.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( -width, -height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 0.0f, 1.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( -width, height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 0.0f, 0.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( width, height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 1.0f, 0.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( width, -height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 1.0f, 1.0f ) ),
};
CommonQuadVertex[] quadTwoSidedVertices = new CommonQuadVertex[]
{
new CommonQuadVertex( new SlimDX.Vector3( -width, height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 0.0f, 0.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( width, -height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 1.0f, 1.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( -width, -height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 0.0f, 1.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( -width, height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 0.0f, 0.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( width, height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 1.0f, 0.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( width, -height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, -1.0f), new SlimDX.Vector2( 1.0f, 1.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( -width, height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, 1.0f), new SlimDX.Vector2( 1.0f, 0.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( width, -height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, 1.0f), new SlimDX.Vector2( 0.0f, 1.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( -width, -height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, 1.0f), new SlimDX.Vector2( 1.0f, 1.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( -width, height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, 1.0f), new SlimDX.Vector2( 1.0f, 0.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( width, height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, 1.0f), new SlimDX.Vector2( 0.0f, 0.0f ) ),
new CommonQuadVertex( new SlimDX.Vector3( width, -height, 0.0f ), new SlimDX.Vector3(0.0f, 0.0f, 1.0f), new SlimDX.Vector2( 0.0f, 1.0f ) ),
};
var vertexElements = new VertexElement[]
{
new VertexElement(VertexElement.Format.Position),
new VertexElement(VertexElement.Format.Normal),
new VertexElement(VertexElement.Format.Texture2D)
};
var oneSidedIndices = new uint[] { 0,1,2, 3,4,5 };
var twoSidedIndices = new uint[] { 0, 1, 2, 3, 4, 5, 11, 10, 9, 8, 7, 6 };
this.GeometryBuffer = GeometryBuffer.Create<CommonQuadVertex>(
parameters.IsTwoSided ? twoSidedIndices : oneSidedIndices,
parameters.IsTwoSided ? quadTwoSidedVertices : quadOneSidedVertices,
vertexElements,
false);
}
private ICreationParams creationParams;
public override ICreationParams CreationParams
{
get { return creationParams; }
}
private ObservableCollection<IResource> children;
[ReadOnly]
public override ObservableCollection<IResource> Children
{
get
{
if (children == null)
{
children = new ObservableCollection<IResource>();
children.Add(GeometryBuffer);
}
return children;
}
}
}
}