Files
bluflame/aiwaz/Aiwaz/Interfaces/IShader.h
2026-04-18 22:31:51 +02:00

34 lines
810 B
C

#pragma once
struct IFile;
struct __declspec(novtable) IInternalShader
{
virtual ~IInternalShader() {}
virtual void LoadFromFile(const string16& argValue) = 0;
virtual ID3D10Effect* get_DX10Effect() const = 0;
};
struct __declspec(novtable) IShader
{
virtual ~IShader() {}
virtual void LoadFromFile(const string16& argValue) = 0;
virtual string8 get_TechniqueName() const = 0;
virtual void set_TechniqueName(const string8& argValue) = 0;
virtual ID3D10EffectTechnique* get_DX10Technique() const = 0;
virtual IInternalShader* get_InternalShader() const = 0;
virtual bool TryApplyNextPass() = 0;
virtual void ApplyFirstPass() = 0;
virtual uint32 get_CurrentRenderPass() const = 0;
virtual void set_Priority(unsigned char argValue) = 0;
virtual unsigned char get_Priority() const = 0;
};