Files
bluflame/Blu64k/src/Blu64k/Blu64k.vcxproj
2026-04-18 22:31:51 +02:00

225 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Authoring Debug|Win32">
<Configuration>Authoring Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{315EBF28-B2F4-4D02-BA43-2C4F04FBEE31}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Blu64k</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Authoring Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Authoring Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)obj\$(ProjectName)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)obj\$(ProjectName)\$(Configuration)\</IntDir>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Authoring Debug|Win32'">$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Authoring Debug|Win32'">$(SolutionDir)obj\$(ProjectName)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Authoring Debug|Win32'">true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<ProgramDataBaseFileName>$(IntDir)$(ProjectName)_$(Configuration).pdb</ProgramDataBaseFileName>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;glu32.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<ShowIncludes>true</ShowIncludes>
<ExpandAttributedSource>true</ExpandAttributedSource>
<AssemblerOutput>All</AssemblerOutput>
<ProgramDataBaseFileName>$(IntDir)$(ProjectName)_$(Configuration).pdb</ProgramDataBaseFileName>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;glu32.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EnableUAC>false</EnableUAC>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<RandomizedBaseAddress>
</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Authoring Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>AUTHORING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>
</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<ProgramDataBaseFileName>$(IntDir)$(ProjectName)_$(Configuration).pdb</ProgramDataBaseFileName>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;glu32.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Filters\Base.cpp" />
<ClCompile Include="Blu64k.cpp" />
<ClCompile Include="Filters\Blur.cpp" />
<ClCompile Include="Filters\Combine.cpp" />
<ClCompile Include="EnvMap\DualParaboloidEnvMap.cpp" />
<ClCompile Include="OpenGL\FullScreenQuad.cpp" />
<ClCompile Include="OpenGL\glext.cpp" />
<ClCompile Include="Filters\Glow.cpp" />
<ClCompile Include="GPUParticles\GPUParticles.cpp" />
<ClCompile Include="Mesh\Mesh.cpp" />
<ClCompile Include="Textures\NoiseTexture.cpp" />
<ClCompile Include="OpenGL\OglArrayBuffer.cpp" />
<ClCompile Include="OpenGL\OglCameraScene.cpp" />
<ClCompile Include="OpenGL\OglGraphics.cpp" />
<ClCompile Include="OpenGL\OglLayer.cpp" />
<ClCompile Include="OpenGL\OglRenderTarget.cpp" />
<ClCompile Include="OpenGL\OglShader.cpp" />
<ClCompile Include="OpenGL\OglTexture.cpp" />
<ClCompile Include="OpenGL\OglTransition.cpp" />
<ClCompile Include="Path\Path.cpp" />
<ClCompile Include="RenderPipeline\RenderPipeline.cpp" />
<ClCompile Include="Filters\Simple.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Authoring Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Window.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Filters\Base.h" />
<ClInclude Include="Transitions\Blur.h" />
<ClInclude Include="Shaders\Blur.h" />
<ClInclude Include="Filters\Blur.h" />
<ClInclude Include="Filters\Combine.h" />
<ClInclude Include="Transitions\CornerMelt.h" />
<ClInclude Include="Shaders\Diffuse.h" />
<ClInclude Include="EnvMap\DualParaboloidEnvMap.h" />
<ClInclude Include="OpenGL\FullScreenQuad.h" />
<ClInclude Include="OpenGL\glext.h" />
<ClInclude Include="Filters\Glow.h" />
<ClInclude Include="GPUParticles\GPUParticles.h" />
<ClInclude Include="OpenGL\Shaders\Layer.h" />
<ClInclude Include="Mesh\Mesh.h" />
<ClInclude Include="Textures\NoiseTexture.h" />
<ClInclude Include="OpenGL\OglArrayBuffer.h" />
<ClInclude Include="OpenGL\OglCameraScene.h" />
<ClInclude Include="OpenGL\OglGraphics.h" />
<ClInclude Include="OpenGL\OglLayer.h" />
<ClInclude Include="OpenGL\OglRenderTarget.h" />
<ClInclude Include="OpenGL\OglScene.h" />
<ClInclude Include="OpenGL\OglShader.h" />
<ClInclude Include="OpenGL\OglTexture.h" />
<ClInclude Include="OpenGL\OglTransition.h" />
<ClInclude Include="Shaders\Particle.h" />
<ClInclude Include="Scenes\ParticleTestScene.h" />
<ClInclude Include="Path\Path.h" />
<ClInclude Include="RandomGenerator.h" />
<ClInclude Include="RenderPipeline\RenderPipeline.h" />
<ClInclude Include="Filters\Simple.h" />
<ClInclude Include="Shaders\SkyShader.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="Scenes\TestScene.h" />
<ClInclude Include="OpenGL\wglext.h" />
<ClInclude Include="Window.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BluAuthor\BluAuthor.vcxproj">
<Project>{6b6b5cf7-fcd2-4ae0-8fd3-9262dc5caaf5}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>