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bluflame/underwater4k/vertex.glsl
2026-04-18 22:31:51 +02:00

10 lines
136 B
GLSL

varying vec4 Y;
varying vec2 Z;
void main()
{
Y = gl_Color;
Z = (gl_Vertex.xy*vec2(1.7777,1.0))*0.5+0.5;
gl_Position = gl_Vertex;
}