Files
bluflame/ruins64k/tools/NvPerfUtility/include/NvPerfRangeProfilerD3D12.h
2026-04-18 22:31:51 +02:00

420 lines
17 KiB
C++

/*
* Copyright 2014-2021 NVIDIA Corporation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdio.h>
#include <thread>
#include <vector>
#include "NvPerfInit.h"
#include "NvPerfCounterConfiguration.h"
#include "NvPerfRangeProfiler.h"
#include "NvPerfD3D12.h"
struct ID3D12CommandQueue;
namespace nv { namespace perf { namespace profiler {
class RangeProfilerD3D12
{
protected:
struct ProfilerApi : RangeProfilerStateMachine::IProfilerApi
{
CComPtr<ID3D12CommandQueue> pCommandQueue;
SessionOptions sessionOptions;
ProfilerApi()
: pCommandQueue(nullptr)
, sessionOptions()
{
}
virtual bool CreateCounterData(const SetConfigParams& config, std::vector<uint8_t>& counterDataImage, std::vector<uint8_t>& counterDataScratch) const override
{
NVPA_Status nvpaStatus;
NVPW_D3D12_Profiler_CounterDataImageOptions counterDataImageOptions = { NVPW_D3D12_Profiler_CounterDataImageOptions_STRUCT_SIZE };
counterDataImageOptions.pCounterDataPrefix = config.pCounterDataPrefix;
counterDataImageOptions.counterDataPrefixSize = config.counterDataPrefixSize;
counterDataImageOptions.maxNumRanges = static_cast<uint32_t>(sessionOptions.maxNumRanges);
counterDataImageOptions.maxNumRangeTreeNodes = static_cast<uint32_t>(2 * sessionOptions.maxNumRanges);
counterDataImageOptions.maxRangeNameLength = static_cast<uint32_t>(sessionOptions.avgRangeNameLength);
NVPW_D3D12_Profiler_CounterDataImage_CalculateSize_Params calculateSizeParams = { NVPW_D3D12_Profiler_CounterDataImage_CalculateSize_Params_STRUCT_SIZE };
calculateSizeParams.pOptions = &counterDataImageOptions;
calculateSizeParams.counterDataImageOptionsSize = NVPW_D3D12_Profiler_CounterDataImageOptions_STRUCT_SIZE;
nvpaStatus = NVPW_D3D12_Profiler_CounterDataImage_CalculateSize(&calculateSizeParams);
if (nvpaStatus)
{
return false;
}
counterDataImage.resize(calculateSizeParams.counterDataImageSize);
NVPW_D3D12_Profiler_CounterDataImage_Initialize_Params initializeParams = { NVPW_D3D12_Profiler_CounterDataImage_Initialize_Params_STRUCT_SIZE };
initializeParams.counterDataImageOptionsSize = NVPW_D3D12_Profiler_CounterDataImageOptions_STRUCT_SIZE;
initializeParams.pOptions = &counterDataImageOptions;
initializeParams.counterDataImageSize = calculateSizeParams.counterDataImageSize;
initializeParams.pCounterDataImage = &counterDataImage[0];
nvpaStatus = NVPW_D3D12_Profiler_CounterDataImage_Initialize(&initializeParams);
if (nvpaStatus)
{
return false;
}
NVPW_D3D12_Profiler_CounterDataImage_CalculateScratchBufferSize_Params scratchBufferSizeParams = { NVPW_D3D12_Profiler_CounterDataImage_CalculateScratchBufferSize_Params_STRUCT_SIZE };
scratchBufferSizeParams.counterDataImageSize = calculateSizeParams.counterDataImageSize;
scratchBufferSizeParams.pCounterDataImage = initializeParams.pCounterDataImage;
nvpaStatus = NVPW_D3D12_Profiler_CounterDataImage_CalculateScratchBufferSize(&scratchBufferSizeParams);
if (nvpaStatus)
{
return false;
}
counterDataScratch.resize(scratchBufferSizeParams.counterDataScratchBufferSize);
NVPW_D3D12_Profiler_CounterDataImage_InitializeScratchBuffer_Params initScratchBufferParams = { NVPW_D3D12_Profiler_CounterDataImage_InitializeScratchBuffer_Params_STRUCT_SIZE };
initScratchBufferParams.counterDataImageSize = calculateSizeParams.counterDataImageSize;
initScratchBufferParams.pCounterDataImage = initializeParams.pCounterDataImage;
initScratchBufferParams.counterDataScratchBufferSize = scratchBufferSizeParams.counterDataScratchBufferSize;
initScratchBufferParams.pCounterDataScratchBuffer = &counterDataScratch[0];
nvpaStatus = NVPW_D3D12_Profiler_CounterDataImage_InitializeScratchBuffer(&initScratchBufferParams);
if (nvpaStatus)
{
return false;
}
return true;
}
virtual bool SetConfig(const SetConfigParams& config) const override
{
NVPW_D3D12_Profiler_Queue_SetConfig_Params setConfigParams = { NVPW_D3D12_Profiler_Queue_SetConfig_Params_STRUCT_SIZE };
setConfigParams.pCommandQueue = pCommandQueue;
setConfigParams.pConfig = config.pConfigImage;
setConfigParams.configSize = config.configImageSize;
setConfigParams.minNestingLevel = 1;
setConfigParams.numNestingLevels = config.numNestingLevels;
setConfigParams.passIndex = 0;
setConfigParams.targetNestingLevel = 1;
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_SetConfig(&setConfigParams);
if (nvpaStatus)
{
return false;
}
return true;
}
virtual bool BeginPass() const override
{
NVPW_D3D12_Profiler_Queue_BeginPass_Params beginPassParams = { NVPW_D3D12_Profiler_Queue_BeginPass_Params_STRUCT_SIZE };
beginPassParams.pCommandQueue = pCommandQueue;
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_BeginPass(&beginPassParams);
if (nvpaStatus)
{
return false;
}
return true;
}
virtual bool EndPass() const override
{
NVPW_D3D12_Profiler_Queue_EndPass_Params endPassParams = { NVPW_D3D12_Profiler_Queue_EndPass_Params_STRUCT_SIZE };
endPassParams.pCommandQueue = pCommandQueue;
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_EndPass(&endPassParams);
if (nvpaStatus)
{
return false;
}
return true;
}
virtual bool PushRange(const char* pRangeName) override
{
NVPW_D3D12_Profiler_Queue_PushRange_Params pushRangeParams = {NVPW_D3D12_Profiler_Queue_PushRange_Params_STRUCT_SIZE};
pushRangeParams.pRangeName = pRangeName;
pushRangeParams.rangeNameLength = 0;
pushRangeParams.pCommandQueue = pCommandQueue;
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_PushRange(&pushRangeParams);
if (nvpaStatus)
{
return false;
}
return true;
}
virtual bool PopRange() override
{
NVPW_D3D12_Profiler_Queue_PopRange_Params popParams = {NVPW_D3D12_Profiler_Queue_PopRange_Params_STRUCT_SIZE};
popParams.pCommandQueue = pCommandQueue;
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_PopRange(&popParams);
if (nvpaStatus)
{
return false;
}
return true;
}
virtual bool DecodeCounters(std::vector<uint8_t>& counterDataImage, std::vector<uint8_t>& counterDataScratch, bool& onePassDecoded, bool& allPassesDecoded) const
{
NVPW_D3D12_Profiler_Queue_DecodeCounters_Params decodeParams = { NVPW_D3D12_Profiler_Queue_DecodeCounters_Params_STRUCT_SIZE };
decodeParams.pCommandQueue = pCommandQueue;
decodeParams.counterDataImageSize = counterDataImage.size();
decodeParams.pCounterDataImage = counterDataImage.data();
decodeParams.counterDataScratchBufferSize = counterDataScratch.size();
decodeParams.pCounterDataScratchBuffer = counterDataScratch.data();
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_DecodeCounters(&decodeParams);
if (nvpaStatus)
{
return false;
}
onePassDecoded = decodeParams.onePassCollected;
allPassesDecoded = decodeParams.allPassesCollected;
return true;
}
bool Initialize(ID3D12CommandQueue* pCommandQueue_, const SessionOptions& sessionOptions_)
{
pCommandQueue = pCommandQueue_;
sessionOptions = sessionOptions_;
return true;
}
void Reset()
{
NVPW_D3D12_Profiler_Queue_EndSession_Params endSessionParams = {NVPW_D3D12_Profiler_Queue_EndSession_Params_STRUCT_SIZE};
endSessionParams.pCommandQueue = pCommandQueue;
endSessionParams.timeout = INFINITE;
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_EndSession(&endSessionParams);
if (nvpaStatus)
{
NV_PERF_LOG_ERR(10, "NVPW_D3D12_Profiler_Queue_EndSession failed, nvpaStatus = %d\n", nvpaStatus);
}
sessionOptions = {};
pCommandQueue = nullptr;
}
};
protected: // members
ProfilerApi m_profilerApi;
RangeProfilerStateMachine m_stateMachine;
std::thread m_spgoThread;
volatile bool m_spgoThreadExited;
private:
// non-copyable
RangeProfilerD3D12(const RangeProfilerD3D12&);
static void SpgoThreadProc(RangeProfilerD3D12* pRangeProfilerD3D12, ID3D12CommandQueue* pCommandQueue)
{
// Run continuously in the background, handling all BeginPass and EndPass GPU operations until EndSession().
NVPW_D3D12_Queue_ServicePendingGpuOperations_Params serviceGpuOpsParams = { NVPW_D3D12_Queue_ServicePendingGpuOperations_Params_STRUCT_SIZE };
serviceGpuOpsParams.pCommandQueue = pCommandQueue;
serviceGpuOpsParams.numOperations = 0; // run until EndSession()
serviceGpuOpsParams.timeout = INFINITE;
NVPA_Status nvpaStatus = NVPW_D3D12_Queue_ServicePendingGpuOperations(&serviceGpuOpsParams);
if (nvpaStatus)
{
// TODO: log an error
}
pRangeProfilerD3D12->m_spgoThreadExited = true;
}
public:
~RangeProfilerD3D12()
{
}
RangeProfilerD3D12()
: m_profilerApi()
, m_stateMachine(m_profilerApi)
, m_spgoThread()
, m_spgoThreadExited()
{
}
// TODO: make this move friendly
bool IsInSession() const
{
return !!m_profilerApi.pCommandQueue;
}
bool IsInPass() const
{
return m_stateMachine.IsInPass();
}
ID3D12CommandQueue* GetCommandQueue() const
{
return m_profilerApi.pCommandQueue;
}
bool BeginSession(
ID3D12CommandQueue* pCommandQueue,
const SessionOptions& sessionOptions)
{
if (IsInSession())
{
NV_PERF_LOG_ERR(10, "already in a session\n");
return false;
}
if (!D3D12IsNvidiaDevice(pCommandQueue) || !D3D12IsGpuSupported(pCommandQueue))
{
// TODO: error - device is not supported for profiling
return false;
}
NVPA_Status nvpaStatus;
NVPW_D3D12_Profiler_CalcTraceBufferSize_Params calcTraceBufferSizeParam = { NVPW_D3D12_Profiler_CalcTraceBufferSize_Params_STRUCT_SIZE };
calcTraceBufferSizeParam.maxRangesPerPass = sessionOptions.maxNumRanges;
calcTraceBufferSizeParam.avgRangeNameLength = sessionOptions.avgRangeNameLength;
nvpaStatus = NVPW_D3D12_Profiler_CalcTraceBufferSize(&calcTraceBufferSizeParam);
if (nvpaStatus)
{
return false;
}
NVPW_D3D12_Profiler_Queue_BeginSession_Params beginSessionParams = { NVPW_D3D12_Profiler_Queue_BeginSession_Params_STRUCT_SIZE };
beginSessionParams.pCommandQueue = pCommandQueue;
beginSessionParams.numTraceBuffers = sessionOptions.numTraceBuffers;
beginSessionParams.traceBufferSize = calcTraceBufferSizeParam.traceBufferSize;
beginSessionParams.maxRangesPerPass = sessionOptions.maxNumRanges;
beginSessionParams.maxLaunchesPerPass = sessionOptions.maxNumRanges;
nvpaStatus = NVPW_D3D12_Profiler_Queue_BeginSession(&beginSessionParams);
if (nvpaStatus)
{
if (nvpaStatus == NVPA_STATUS_INSUFFICIENT_PRIVILEGE)
{
NV_PERF_LOG_ERR(10, "Failed to start profiler session: profiling permissions not enabled. Please follow these instructions: https://developer.nvidia.com/ERR_NVGPUCTRPERM\n");
}
else if (nvpaStatus == NVPA_STATUS_INSUFFICIENT_DRIVER_VERSION)
{
NV_PERF_LOG_ERR(10, "Failed to start profiler session: insufficient driver version. Please install the latest NVIDIA driver from https://www.nvidia.com\n");
}
else
{
NV_PERF_LOG_ERR(10, "Failed to start profiler session: unknown error. It may be a resource conflict - only one profiler session can run at a time per GPU.\n");
}
return false;
}
m_spgoThreadExited = false;
m_spgoThread = std::thread(SpgoThreadProc, this, pCommandQueue);
m_profilerApi.Initialize(pCommandQueue, sessionOptions);
return true;
}
bool EndSession()
{
if (!IsInSession())
{
NV_PERF_LOG_ERR(10, "must be called in a session\n");
return false;
}
m_stateMachine.Reset();
m_profilerApi.Reset();
m_spgoThread.join();
m_spgoThreadExited = false;
return true;
}
bool EnqueueCounterCollection(const SetConfigParams& config)
{
const bool status = m_stateMachine.EnqueueCounterCollection(config);
return status;
}
bool EnqueueCounterCollection(const CounterConfiguration& configuration, uint16_t numNestingLevels = 1, size_t numStatisticalSamples = 1)
{
const bool status = m_stateMachine.EnqueueCounterCollection(SetConfigParams(configuration, numNestingLevels, numStatisticalSamples));
return status;
}
bool BeginPass()
{
if (!IsInSession())
{
NV_PERF_LOG_ERR(10, "must be called in a session\n");
return false;
}
const bool status = m_stateMachine.BeginPass();
return status;
}
bool EndPass()
{
if (!IsInSession())
{
NV_PERF_LOG_ERR(10, "must be called in a session\n");
return false;
}
const bool status = m_stateMachine.EndPass();
return status;
}
// Convenience method to start a Queue-level range. For CommandLists, use D3D12RangeCommands::PushRange.
bool PushRange(const char* pRangeName)
{
const bool status = m_stateMachine.PushRange(pRangeName);
return status;
}
// Convenience method to end a Queue-level range. For CommandLists, use D3D12RangeCommands::PopRange.
bool PopRange()
{
const bool status = m_stateMachine.PopRange();
return status;
}
bool DecodeCounters(DecodeResult& decodeResult)
{
if (!IsInSession())
{
NV_PERF_LOG_ERR(10, "must be called in a session\n");
return false;
}
if (m_spgoThreadExited)
{
NV_PERF_LOG_ERR(10, "the background thread exited; possible hang on subsequent CPU-waiting-on-GPU calls\n");
return false;
}
const bool status = m_stateMachine.DecodeCounters(decodeResult);
return status;
}
bool AllPassesSubmitted() const
{
const bool allPassesSubmitted = m_stateMachine.AllPassesSubmitted();
return allPassesSubmitted;
}
};
}}}