Files
bluflame/netpoet-coop-8k/src/intro/framework/shaders/textureViewer.hlsl
2026-04-19 00:41:25 +02:00

11 lines
288 B
HLSL

Texture2D<float4> in0 : register(t0);
RWTexture2D<uint4> o0 : register(u1);
RWTexture2D<uint4> o1 : register(u2);
[numthreads(16, 16, 1)]
void main(uint3 id : SV_DispatchThreadID)
{
float4 i = in0[id.xy];
o0[id.xy] = float4(i.bgra) * 255;
o1[id.xy] = float4(i.a, i.a, i.a, 1) * 255;
}