10 lines
180 B
HLSL
10 lines
180 B
HLSL
Texture2D<float4> t2d0 : register(t0);
|
|
|
|
float4 main(in float2 uv : TEXCOORD) : SV_Target0
|
|
{
|
|
int2 s;
|
|
t2d0.GetDimensions(s.x, s.y);
|
|
return t2d0.Load(int3(uv * s, 0));
|
|
}
|
|
|