Files
bluflame/intromat/Intromat/Nodes/Textures/SamplerDesc.cs
2026-04-18 22:31:51 +02:00

24 lines
614 B
C#

using ReactiveUI;
using SharpDX.Direct3D11;
namespace Intromat.Nodes.Textures
{
public class SamplerDesc : ReactiveObject
{
private Filter _filter = SamplerStateDescription.Default().Filter;
private TextureAddressMode _address = SamplerStateDescription.Default().AddressU;
public Filter Filter
{
get => _filter;
set => this.RaiseAndSetIfChanged(ref _filter, value);
}
public TextureAddressMode Address
{
get => _address;
set => this.RaiseAndSetIfChanged(ref _address, value);
}
}
}