261 lines
5.2 KiB
C
261 lines
5.2 KiB
C
#define VC_EXTRALEAN
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <Windows.h>
|
|
#include <cstdlib>
|
|
|
|
#define D3D11_NO_HELPERS
|
|
#include <d3d11.h>
|
|
#include <dxgi.h>
|
|
#include <d3dcompiler.h>
|
|
|
|
#define ATOM_EDIT 0xC018
|
|
#define ATOM_STATIC 0xC019
|
|
#define WIDTH 1280
|
|
#define HEIGHT 720
|
|
#define _FULLSCREEN
|
|
|
|
typedef struct {
|
|
// DXGI_MODE_DESC BufferDesc;
|
|
UINT Width;
|
|
UINT Height;
|
|
//DXGI_RATIONAL RefreshRate;
|
|
UINT Numerator;
|
|
UINT Denominator;
|
|
DXGI_FORMAT Format;
|
|
DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
|
|
DXGI_MODE_SCALING Scaling;
|
|
|
|
// DXGI_SAMPLE_DESC SampleDesc;
|
|
UINT Count;
|
|
UINT Quality;
|
|
|
|
DXGI_USAGE BufferUsage;
|
|
UINT BufferCount;
|
|
HWND OutputWindow;
|
|
BOOL Windowed;
|
|
DXGI_SWAP_EFFECT SwapEffect;
|
|
UINT Flags;
|
|
} HG_DXGI_SWAP_CHAIN_DESC;
|
|
|
|
struct ConstantBufferType
|
|
{
|
|
float demoTime;
|
|
float deltaTime;
|
|
float dummy1;
|
|
float dummy2;
|
|
};
|
|
|
|
#pragma bss_seg(".bss")
|
|
static HWND hWnd;
|
|
static ID3D11Device* device;
|
|
static ID3D11DeviceContext* context;
|
|
static IDXGISwapChain* swapChain;
|
|
static ID3D11Texture2D* backBufferTexture;
|
|
static ID3D11RenderTargetView* renderTargetView;
|
|
static ID3D11UnorderedAccessView* particleBuffer1UAV;
|
|
static ID3D11ShaderResourceView* particleBuffer1SRV;
|
|
static ID3D11UnorderedAccessView* particleBuffer2UAV;
|
|
static ID3D11ShaderResourceView* particleBuffer2SRV;
|
|
static ID3D11Buffer* particleBuffer1;
|
|
static ID3D11Buffer* particleBuffer2;
|
|
static ID3D11Texture2D* depthBuffer;
|
|
static ID3D11Buffer* constantBuffer;
|
|
static ID3D11ComputeShader* initShader;
|
|
static ID3D11ComputeShader* updateShader;
|
|
static ID3D11ComputeShader* drawShader;
|
|
static ID3D11VertexShader* particleVertexShader;
|
|
static ID3D11GeometryShader* particleGeometryShader;
|
|
static ID3D11PixelShader* particlePixelShader;
|
|
static ID3D11InputLayout* particleInputLayout;
|
|
static ID3D11RenderTargetView* backBufferRtv;
|
|
static ID3D11DepthStencilState* depthStencilState;
|
|
static ID3D11DepthStencilView* depthStencilView;
|
|
static ID3D11BlendState* alphaBlendState;
|
|
static pD3DCompile d3dCompile;
|
|
static ID3DBlob* shaderBlob;
|
|
static void* shaderCode;
|
|
static SIZE_T shaderSize;
|
|
static D3D11_MAPPED_SUBRESOURCE mappedResource;
|
|
static float zero[4];
|
|
|
|
#pragma data_seg(".d3dcompiler")
|
|
static char* d3dcompiler = "d3dcompiler_47.dll";
|
|
|
|
#pragma data_seg(".swapChainDesc")
|
|
#ifdef FULLSCREEN
|
|
HG_DXGI_SWAP_CHAIN_DESC swapChainDesc = {
|
|
WIDTH, HEIGHT, 0, 1, DXGI_FORMAT_R16G16B16A16_FLOAT,
|
|
DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, DXGI_MODE_SCALING_UNSPECIFIED,
|
|
4, 0, DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT, 1, 0, 0, DXGI_SWAP_EFFECT_DISCARD, 0
|
|
};
|
|
#else
|
|
HG_DXGI_SWAP_CHAIN_DESC swapChainDesc = {
|
|
WIDTH, HEIGHT, 0, 1, DXGI_FORMAT_R16G16B16A16_FLOAT,
|
|
DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, DXGI_MODE_SCALING_UNSPECIFIED,
|
|
4, 0, DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT, 1, 0, -1, DXGI_SWAP_EFFECT_DISCARD, 0
|
|
};
|
|
#endif
|
|
|
|
#pragma data_seg(".depthBufferDesc")
|
|
static D3D11_TEXTURE2D_DESC depthBufferDesc =
|
|
{
|
|
WIDTH,
|
|
HEIGHT,
|
|
1,
|
|
1,
|
|
DXGI_FORMAT_D32_FLOAT,
|
|
{
|
|
1, 0
|
|
},
|
|
D3D11_USAGE_DEFAULT,
|
|
D3D11_BIND_DEPTH_STENCIL,
|
|
0,
|
|
0
|
|
};
|
|
|
|
#pragma data_seg(".constantBufferDesc")
|
|
static D3D11_BUFFER_DESC constantBufferDesc =
|
|
{
|
|
16,
|
|
D3D11_USAGE_DYNAMIC,
|
|
D3D11_BIND_CONSTANT_BUFFER,
|
|
D3D11_CPU_ACCESS_WRITE,
|
|
0,
|
|
0
|
|
};
|
|
|
|
#pragma data_seg(".particleBufferDesc")
|
|
static D3D11_BUFFER_DESC particleBufferDesc =
|
|
{
|
|
1024 * 1024 * 48,
|
|
D3D11_USAGE_DEFAULT,
|
|
D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE,
|
|
0,
|
|
D3D11_RESOURCE_MISC_BUFFER_STRUCTURED,
|
|
48
|
|
};
|
|
|
|
#pragma data_seg(".particleBufferDesc")
|
|
static D3D11_SHADER_RESOURCE_VIEW_DESC particleSrvDesc =
|
|
{
|
|
DXGI_FORMAT_UNKNOWN,
|
|
D3D11_SRV_DIMENSION_BUFFER,
|
|
{
|
|
0,
|
|
1024 * 1024
|
|
}
|
|
};
|
|
|
|
#pragma data_seg(".particleUavDesc")
|
|
static D3D11_UNORDERED_ACCESS_VIEW_DESC particleUavDesc =
|
|
{
|
|
DXGI_FORMAT_UNKNOWN,
|
|
D3D11_UAV_DIMENSION_BUFFER,
|
|
0,
|
|
1024 * 1024,
|
|
D3D11_BUFFER_UAV_FLAG_APPEND
|
|
};
|
|
|
|
#pragma data_seg(".vertexUavDesc")
|
|
static D3D11_UNORDERED_ACCESS_VIEW_DESC vertexUavDesc =
|
|
{
|
|
DXGI_FORMAT_UNKNOWN,
|
|
D3D11_UAV_DIMENSION_BUFFER,
|
|
0,
|
|
1024 * 1024,
|
|
0
|
|
};
|
|
|
|
#pragma data_seg(".particleInputElementDescs")
|
|
static D3D11_INPUT_ELEMENT_DESC particleInputElementDescs[] =
|
|
{
|
|
{
|
|
"SV_POSITION",
|
|
0,
|
|
DXGI_FORMAT_R32G32B32A32_FLOAT,
|
|
0,
|
|
0,
|
|
D3D11_INPUT_PER_VERTEX_DATA,
|
|
0
|
|
},
|
|
{
|
|
"LENGTH",
|
|
0,
|
|
DXGI_FORMAT_R32_FLOAT,
|
|
0,
|
|
16,
|
|
D3D11_INPUT_PER_VERTEX_DATA,
|
|
0
|
|
},
|
|
{
|
|
"AGE",
|
|
0,
|
|
DXGI_FORMAT_R32_FLOAT,
|
|
0,
|
|
20,
|
|
D3D11_INPUT_PER_VERTEX_DATA,
|
|
0
|
|
},
|
|
};
|
|
|
|
#pragma data_seg(".backBufferRtvDesc")
|
|
static D3D11_RENDER_TARGET_VIEW_DESC backBufferRtvDesc =
|
|
{
|
|
DXGI_FORMAT_R16G16B16A16_FLOAT,
|
|
D3D11_RTV_DIMENSION_TEXTURE2DMS,
|
|
{
|
|
0
|
|
}
|
|
};
|
|
|
|
#pragma data_seg(".depthStencilStateDesc")
|
|
static D3D11_DEPTH_STENCIL_DESC depthStencilStateDesc =
|
|
{
|
|
FALSE, // TRUE
|
|
D3D11_DEPTH_WRITE_MASK_ALL,
|
|
D3D11_COMPARISON_LESS,
|
|
FALSE,
|
|
0,
|
|
0,
|
|
{},
|
|
{}
|
|
};
|
|
|
|
#pragma data_seg(".swapChainViewport")
|
|
static D3D11_VIEWPORT swapChainViewport =
|
|
{
|
|
0,
|
|
0,
|
|
WIDTH,
|
|
HEIGHT,
|
|
0.0f,
|
|
1.0f,
|
|
};
|
|
|
|
#pragma data_seg(".depthStencilViewDesc")
|
|
static D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc =
|
|
{
|
|
DXGI_FORMAT_D32_FLOAT,
|
|
D3D11_DSV_DIMENSION_TEXTURE2D,
|
|
0,
|
|
{
|
|
0
|
|
}
|
|
};
|
|
|
|
#pragma data_seg(".alphaBlendDesc")
|
|
static D3D11_BLEND_DESC alphaBlendDesc =
|
|
{
|
|
FALSE,
|
|
FALSE,
|
|
{
|
|
TRUE,
|
|
D3D11_BLEND_SRC_ALPHA,
|
|
D3D11_BLEND_INV_SRC_ALPHA,
|
|
D3D11_BLEND_OP_ADD,
|
|
D3D11_BLEND_ONE,
|
|
D3D11_BLEND_ONE,
|
|
D3D11_BLEND_OP_ADD,
|
|
D3D11_COLOR_WRITE_ENABLE_ALL,
|
|
}
|
|
}; |