5 lines
58 B
GLSL
5 lines
58 B
GLSL
void main()
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{
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gl_FragColor = vec4(0.2, 0.4, 0.6, 0.);
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}
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void main()
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{
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gl_FragColor = vec4(0.2, 0.4, 0.6, 0.);
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}
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