13 lines
156 B
GLSL
13 lines
156 B
GLSL
varying vec2 st;
|
|
varying float prof;
|
|
|
|
|
|
void main()
|
|
{
|
|
st = gl_MultiTexCoord0.xy;
|
|
|
|
vec4 p = ftransform();
|
|
prof = gl_Color.x * 50.0;
|
|
|
|
gl_Position = p;
|
|
} |