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bluflame/hgplus/ShaderMinifier/tests/real/the orange guy/tunnel_vertex.glsl
2026-04-18 22:31:51 +02:00

13 lines
156 B
GLSL

varying vec2 st;
varying float prof;
void main()
{
st = gl_MultiTexCoord0.xy;
vec4 p = ftransform();
prof = gl_Color.x * 50.0;
gl_Position = p;
}