10 lines
120 B
GLSL
10 lines
120 B
GLSL
// FragmentProgram
|
|
|
|
varying vec4 p;
|
|
|
|
void main()
|
|
{
|
|
float g = p.y * 0.5 + 0.5;
|
|
gl_FragColor = vec4(g,g,g,0);
|
|
return;
|
|
} |