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bluflame/hgplus/ShaderMinifier/tests/real/gfx monitor/ambiantocclusion.vs
2026-04-18 22:31:51 +02:00

9 lines
194 B
GLSL

// VertexProgram
// This program is for 16:10 aspect ratio
varying vec3 org,dir;
void main()
{
gl_Position=gl_Vertex;
org=vec3(0,0,0);
dir=normalize(-vec3(-gl_Vertex.x*1.6,-gl_Vertex.y,1));
}