Files
bluflame/hgplus/ShaderMinifier/tests/real/fly.frag
2026-04-18 22:31:51 +02:00

21 lines
440 B
GLSL

uniform vec2 resolution;
uniform float time;
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
void main(void)
{
vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy;
vec2 uv;
float an = time*.25;
float x = p.x*cos(an)-p.y*sin(an);
float y = p.x*sin(an)+p.y*cos(an);
uv.x = .25*x/abs(y);
uv.y = .20*time + .25/abs(y);
gl_FragColor = vec4(texture2D(tex0,uv).xyz * y*y, 1.0);
}