17 lines
335 B
GLSL
17 lines
335 B
GLSL
uniform float minDist;
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uniform float maxDist;
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uniform float minSize;
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uniform float maxSize;
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void main()
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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vec4 pos = ftransform();
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gl_Position = pos;
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float f = (pos.z - minDist) / (maxDist - minDist);
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gl_FrontColor = gl_Color * vec4(vec3(1), f);
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gl_PointSize = minSize + maxSize * f;
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} |