Files
bluflame/evoke-64k/trunk/ev10/meshdata/Atari.h
2026-04-18 22:31:51 +02:00

51 lines
2.1 KiB
C

#pragma once
#include "objmesh.h"
#include "BinMeshData.h"
#include "renderjob.h"
unsigned char g_VertAtari[]=
{
0, 0, 128, 191, 0, 0, 224, 192, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 240, 64,
0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 128, 63,
0, 0, 224, 192, 0, 0, 0, 0, 0, 0, 96, 192, 0, 0, 240, 64, 0, 0, 0, 0,
0, 0, 96, 192, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 240, 64,
0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 128, 191,
0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 240, 64, 0, 0, 0, 0,
0, 0, 240, 192, 0, 0, 240, 192, 0, 0, 0, 0, 0, 0, 240, 192, 0, 0, 240, 192,
0, 0, 0, 0, 0, 0, 240, 192, 0, 0, 176, 192, 0, 0, 0, 0, 0, 0, 240, 192,
0, 0, 176, 192, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 224, 192, 0, 0, 0, 0,
0, 0, 128, 191, 0, 0, 224, 192, 0, 0, 0, 0, 0, 0, 96, 192, 0, 0, 96, 189,
0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 96, 189, 0, 0, 0, 0, 0, 0, 128, 192,
0, 0, 48, 192, 0, 0, 0, 0, 0, 0, 32, 192, 0, 0, 128, 192, 0, 0, 0, 0,
0, 0, 128, 64, 0, 0, 48, 192, 0, 0, 0, 0, 0, 0, 240, 64, 0, 0, 176, 192,
0, 0, 0, 0, 0, 0, 240, 64, 0, 0, 240, 192, 0, 0, 0, 0, 0, 0, 32, 64,
0, 0, 128, 192, 0, 0, 0, 0, 0, 0, 96, 64, 0, 0, 96, 189, 0, 0, 0, 0,
0, 0, 192, 63, 0, 0, 96, 189, 0, 0, 0, 0, 0, 0, 96, 64, 0, 0, 240, 64,
0, 0, 0, 0, 0, 0, 192, 63, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 240, 64,
0, 0, 176, 192, 0, 0, 0, 0, 0, 0, 240, 64, 0, 0, 240, 192, 0, 0, 0, 0,
0, 0, 192, 63, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 96, 64, 0, 0, 240, 64,
0, 0, 0, 0,
};
unsigned char g_TopologyAtari[]=
{
0, 0, 0, 0, 255, 0, 0, 0, 0, 255, 7, 0, 0, 8, 255, 0, 0, 0, 0, 255,
11, 0, 0, 16, 255, 0, 13, 10, 0, 255, 5, 0, 0, 10, 255, 2, 4, 3, 1, 255,
0, 0, 0, 0, 255, 0, 5, 2, 0, 255, 0, 3, 2, 0, 255, 7, 0, 0, 8, 255,
3, 0, 0, 6, 255,
};
void CreateAtari( Renderjob& r )
{
BinMesh b;
b.Set( 13, g_VertAtari, g_TopologyAtari );
g_objMesh.LoadMesh(&b);
g_objMesh.Extrude( 1.0000000f );
g_objMesh.CatmullClarkSubdivide();
g_objMesh.CatmullClarkSubdivide();
g_objMesh.CatmullClarkSubdivide();
g_objMesh.SuperEllip( 0.2500000f );
g_objMesh.GenerateNormals();
r.CreateObjMesh( &g_objMesh, 1086374080 );
}