51 lines
2.1 KiB
C
51 lines
2.1 KiB
C
#pragma once
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#include "objmesh.h"
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#include "BinMeshData.h"
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#include "renderjob.h"
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unsigned char g_VertAtari[]=
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{
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0, 0, 128, 191, 0, 0, 224, 192, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 240, 64,
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0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 128, 63,
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0, 0, 224, 192, 0, 0, 0, 0, 0, 0, 96, 192, 0, 0, 240, 64, 0, 0, 0, 0,
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0, 0, 96, 192, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 240, 64,
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0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 128, 191,
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0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 240, 64, 0, 0, 0, 0,
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0, 0, 240, 192, 0, 0, 240, 192, 0, 0, 0, 0, 0, 0, 240, 192, 0, 0, 240, 192,
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0, 0, 0, 0, 0, 0, 240, 192, 0, 0, 176, 192, 0, 0, 0, 0, 0, 0, 240, 192,
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0, 0, 176, 192, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 224, 192, 0, 0, 0, 0,
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0, 0, 128, 191, 0, 0, 224, 192, 0, 0, 0, 0, 0, 0, 96, 192, 0, 0, 96, 189,
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0, 0, 0, 0, 0, 0, 192, 191, 0, 0, 96, 189, 0, 0, 0, 0, 0, 0, 128, 192,
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0, 0, 48, 192, 0, 0, 0, 0, 0, 0, 32, 192, 0, 0, 128, 192, 0, 0, 0, 0,
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0, 0, 128, 64, 0, 0, 48, 192, 0, 0, 0, 0, 0, 0, 240, 64, 0, 0, 176, 192,
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0, 0, 0, 0, 0, 0, 240, 64, 0, 0, 240, 192, 0, 0, 0, 0, 0, 0, 32, 64,
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0, 0, 128, 192, 0, 0, 0, 0, 0, 0, 96, 64, 0, 0, 96, 189, 0, 0, 0, 0,
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0, 0, 192, 63, 0, 0, 96, 189, 0, 0, 0, 0, 0, 0, 96, 64, 0, 0, 240, 64,
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0, 0, 0, 0, 0, 0, 192, 63, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 240, 64,
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0, 0, 176, 192, 0, 0, 0, 0, 0, 0, 240, 64, 0, 0, 240, 192, 0, 0, 0, 0,
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0, 0, 192, 63, 0, 0, 240, 64, 0, 0, 0, 0, 0, 0, 96, 64, 0, 0, 240, 64,
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0, 0, 0, 0,
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};
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unsigned char g_TopologyAtari[]=
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{
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0, 0, 0, 0, 255, 0, 0, 0, 0, 255, 7, 0, 0, 8, 255, 0, 0, 0, 0, 255,
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11, 0, 0, 16, 255, 0, 13, 10, 0, 255, 5, 0, 0, 10, 255, 2, 4, 3, 1, 255,
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0, 0, 0, 0, 255, 0, 5, 2, 0, 255, 0, 3, 2, 0, 255, 7, 0, 0, 8, 255,
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3, 0, 0, 6, 255,
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};
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void CreateAtari( Renderjob& r )
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{
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BinMesh b;
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b.Set( 13, g_VertAtari, g_TopologyAtari );
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g_objMesh.LoadMesh(&b);
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g_objMesh.Extrude( 1.0000000f );
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g_objMesh.CatmullClarkSubdivide();
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g_objMesh.CatmullClarkSubdivide();
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g_objMesh.CatmullClarkSubdivide();
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g_objMesh.SuperEllip( 0.2500000f );
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g_objMesh.GenerateNormals();
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r.CreateObjMesh( &g_objMesh, 1086374080 );
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}
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