34 lines
810 B
C
34 lines
810 B
C
#pragma once
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struct IFile;
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struct __declspec(novtable) IInternalShader
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{
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virtual ~IInternalShader() {}
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virtual void LoadFromFile(const string16& argValue) = 0;
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virtual ID3D10Effect* get_DX10Effect() const = 0;
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};
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struct __declspec(novtable) IShader
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{
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virtual ~IShader() {}
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virtual void LoadFromFile(const string16& argValue) = 0;
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virtual string8 get_TechniqueName() const = 0;
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virtual void set_TechniqueName(const string8& argValue) = 0;
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virtual ID3D10EffectTechnique* get_DX10Technique() const = 0;
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virtual IInternalShader* get_InternalShader() const = 0;
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virtual bool TryApplyNextPass() = 0;
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virtual void ApplyFirstPass() = 0;
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virtual uint32 get_CurrentRenderPass() const = 0;
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virtual void set_Priority(unsigned char argValue) = 0;
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virtual unsigned char get_Priority() const = 0;
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};
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