35 lines
1.8 KiB
Plaintext
35 lines
1.8 KiB
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nordlicht2014", "nordlicht2014\nordlicht2014.vcxproj", "{CCF13486-5C89-4905-832E-C6C83230DA29}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Compress|Win32 = Compress|Win32
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CompressFast|Win32 = CompressFast|Win32
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Debug (shader debug)|Win32 = Debug (shader debug)|Win32
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Debug (shader edit)|Win32 = Debug (shader edit)|Win32
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Compress|Win32.ActiveCfg = Compress|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Compress|Win32.Build.0 = Compress|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.CompressFast|Win32.ActiveCfg = CompressFast|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.CompressFast|Win32.Build.0 = CompressFast|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader debug)|Win32.ActiveCfg = DebugShader|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader debug)|Win32.Build.0 = DebugShader|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader edit)|Win32.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader edit)|Win32.Build.0 = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug|Win32.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug|Win32.Build.0 = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Release|Win32.ActiveCfg = Release|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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