Files
bluflame/hgplus/obliterator/obliterator.vcxproj
2026-04-18 22:31:51 +02:00

136 lines
6.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{7CD56C98-A885-4FC8-A1D8-428217EB8AF6}</ProjectGuid>
<RootNamespace>obliterator</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v100</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v100</PlatformToolset>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\vsyasm.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<GenerateManifest>false</GenerateManifest>
<EmbedManifest>false</EmbedManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<GenerateManifest>false</GenerateManifest>
<EmbedManifest>false</EmbedManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;lib\d3d11.lib;lib\d3dcompiler.lib;lib\ntdll.lib</AdditionalDependencies>
<EntryPointSymbol>start</EntryPointSymbol>
<AssemblyDebug>true</AssemblyDebug>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<AllowIsolation>false</AllowIsolation>
<EnableUAC>false</EnableUAC>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
</Link>
<YASM>
<Defines>DEBUG</Defines>
<Debug>true</Debug>
</YASM>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<OptimizeReferences>false</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;lib\d3d11.lib;lib\d3dcompiler.lib;lib\ntdll.lib</AdditionalDependencies>
<SubSystem>Console</SubSystem>
<EntryPointSymbol>start</EntryPointSymbol>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<AllowIsolation>false</AllowIsolation>
<EnableUAC>false</EnableUAC>
<AssemblyDebug>true</AssemblyDebug>
<SetChecksum>false</SetChecksum>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
</Link>
<YASM>
<Debug>true</Debug>
</YASM>
</ItemDefinitionGroup>
<ItemGroup>
<YASM Include="4klang.asm">
<Debug Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</Debug>
</YASM>
<YASM Include="b288.asm">
<FileType>Document</FileType>
<Debug Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</Debug>
</YASM>
</ItemGroup>
<ItemGroup>
<None Include="4klang.inc" />
<None Include="inc\d3d11.inc" />
<None Include="inc\dxgi.inc" />
<None Include="inc\font.inc" />
<None Include="inc\macros.inc" />
<None Include="inc\windows.inc" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="gpu\b288.hlsl">
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_0</EntryPointName>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">_0</EntryPointName>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">set PATH=.\tools\;%PATH%
call .\tools\minify.bat</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\gpu\b288.inc</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">set PATH=.\tools\;%PATH%
call .\tools\minify.bat</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\gpu\b288.inc</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\vsyasm.targets" />
</ImportGroup>
</Project>