Files
bluflame/hgplus/ShaderMinifier/tests/real/the orange guy/puttexture_pixel.glsl
2026-04-18 22:31:51 +02:00

20 lines
539 B
GLSL

uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
uniform sampler2D tex3;
uniform float amountTex0;
uniform float amountTex1;
uniform float amountTex2;
uniform float amountTex3;
void main()
{
vec2 p = gl_TexCoord[0].xy;
vec4 sample0 = texture2D(tex0, p);
vec4 sample1 = texture2D(tex1, p);
vec4 sample2 = texture2D(tex2, p);
vec4 sample3 = texture2D(tex3, p);
gl_FragColor = gl_Color * (amountTex0 * sample0 + sample1 * amountTex1
+ amountTex2 * sample2 + sample3 * amountTex3 );
}