Files
2026-04-18 22:31:51 +02:00

15 lines
304 B
GLSL

uniform sampler2D tex;
uniform float intensity;
uniform float alpha;
void main()
{
vec4 color = texture2D(tex, gl_TexCoord[0].xy);
float opacity = dot(color.rgb, vec3(0.33,0.33,0.33)) * color.a * alpha;
if (opacity < 0.05) discard;
gl_FragData[0] = vec4(color.rgb * intensity, opacity);
}