Files
bluflame/hgplus/ShaderMinifier/tests/real/multitexture.frag
2026-04-18 22:31:51 +02:00

22 lines
496 B
GLSL

uniform vec2 resolution;
uniform float time;
uniform sampler2D tex0;
uniform sampler2D tex1;
void main(void)
{
vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy;
// a rotozoom
vec2 cst = vec2( cos(.5*time), sin(.5*time) );
mat2 rot = 0.5*cst.x*mat2(cst.x,-cst.y,cst.y,cst.x);
vec3 col1 = texture2D(tex0,rot*p).xyz;
// scroll
vec3 col2 = texture2D(tex1,0.5*p+sin(0.1*time)).xyz;
// blend layers
vec3 col = col2*col1;
gl_FragColor = vec4(col,1.0);
}