Files
2026-04-18 22:31:51 +02:00

10 lines
184 B
GLSL

// VertexProgram
// This program is 16:10 ratio
varying vec3 org,dir;
void main()
{
gl_Position=gl_Vertex;
org=vec3(0,0,0);
dir=normalize(-vec3(-gl_Vertex.x*1.6,-gl_Vertex.y,1));
}