10 lines
151 B
GLSL
10 lines
151 B
GLSL
// VertexProgram
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varying vec3 org,dir;
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void main()
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{
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gl_Position=gl_Vertex;
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org=vec3(0,0,0);
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dir=normalize(vec3(gl_Vertex.x*1.6,gl_Vertex.y,2));
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}
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