Files
2026-04-18 22:31:51 +02:00

9 lines
165 B
GLSL

uniform sampler1D tex;
void main()
{
vec2 p = gl_TexCoord[0].xy;
float a = length(p) / 2.04;
gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a));
}