40 lines
1.5 KiB
C
40 lines
1.5 KiB
C
#pragma once
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#include "objmesh.h"
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#include "BinMeshData.h"
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#include "renderjob.h"
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unsigned char g_VertCrystal[]=
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{
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0, 0, 180, 62, 0, 0, 56, 189, 0, 0, 180, 190, 0, 0, 36, 63, 0, 0, 124, 64,
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0, 0, 36, 191, 0, 0, 96, 63, 0, 0, 124, 64, 0, 0, 112, 62, 0, 0, 248, 62,
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0, 0, 56, 189, 0, 0, 4, 62, 0, 0, 112, 62, 0, 0, 124, 64, 0, 0, 96, 63,
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0, 0, 4, 62, 0, 0, 56, 189, 0, 0, 248, 62, 0, 0, 36, 191, 0, 0, 124, 64,
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0, 0, 36, 63, 0, 0, 180, 190, 0, 0, 56, 189, 0, 0, 180, 62, 0, 0, 96, 191,
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0, 0, 124, 64, 0, 0, 112, 190, 0, 0, 248, 190, 0, 0, 56, 189, 0, 0, 4, 190,
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0, 0, 112, 190, 0, 0, 124, 64, 0, 0, 96, 191, 0, 0, 4, 190, 0, 0, 56, 189,
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0, 0, 248, 190, 0, 0, 88, 190, 0, 0, 140, 64, 0, 0, 72, 191, 0, 0, 20, 63,
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0, 0, 140, 64, 0, 0, 20, 191, 0, 0, 72, 191, 0, 0, 140, 64, 0, 0, 88, 190,
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0, 0, 20, 191, 0, 0, 140, 64, 0, 0, 20, 63, 0, 0, 88, 62, 0, 0, 140, 64,
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0, 0, 72, 63, 0, 0, 72, 63, 0, 0, 140, 64, 0, 0, 88, 62, 0, 0, 0, 0,
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0, 0, 152, 64, 0, 0, 0, 0,
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};
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unsigned char g_TopologyCrystal[]=
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{
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0, 0, 0, 0, 255, 1, 2, 0, 0, 255, 1, 2, 0, 0, 255, 1, 2, 0, 0, 255,
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1, 2, 0, 0, 255, 11, 12, 1, 2, 255, 11, 2, 0, 0, 255, 4, 6, 0, 3, 255,
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7, 9, 0, 2, 255, 10, 12, 0, 2, 255, 13, 15, 0, 2, 255, 16, 17, 5, 1, 255,
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0, 6, 7, 255, 1, 7, 5, 255, 1, 5, 4, 255, 1, 4, 3, 255, 1, 3, 2, 255,
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1, 2, 6, 255,
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};
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void CreateCrystal( Renderjob& r )
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{
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BinMesh b;
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b.Set( 18, g_VertCrystal, g_TopologyCrystal );
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g_objMesh.LoadMesh(&b);
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g_objMesh.UnIndex();
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g_objMesh.GenerateNormals();
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r.CreateObjMesh( &g_objMesh, 4294967295 );
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}
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