Files
2026-04-18 22:31:51 +02:00

40 lines
1.5 KiB
C

#pragma once
#include "objmesh.h"
#include "BinMeshData.h"
#include "renderjob.h"
unsigned char g_VertCrystal[]=
{
0, 0, 180, 62, 0, 0, 56, 189, 0, 0, 180, 190, 0, 0, 36, 63, 0, 0, 124, 64,
0, 0, 36, 191, 0, 0, 96, 63, 0, 0, 124, 64, 0, 0, 112, 62, 0, 0, 248, 62,
0, 0, 56, 189, 0, 0, 4, 62, 0, 0, 112, 62, 0, 0, 124, 64, 0, 0, 96, 63,
0, 0, 4, 62, 0, 0, 56, 189, 0, 0, 248, 62, 0, 0, 36, 191, 0, 0, 124, 64,
0, 0, 36, 63, 0, 0, 180, 190, 0, 0, 56, 189, 0, 0, 180, 62, 0, 0, 96, 191,
0, 0, 124, 64, 0, 0, 112, 190, 0, 0, 248, 190, 0, 0, 56, 189, 0, 0, 4, 190,
0, 0, 112, 190, 0, 0, 124, 64, 0, 0, 96, 191, 0, 0, 4, 190, 0, 0, 56, 189,
0, 0, 248, 190, 0, 0, 88, 190, 0, 0, 140, 64, 0, 0, 72, 191, 0, 0, 20, 63,
0, 0, 140, 64, 0, 0, 20, 191, 0, 0, 72, 191, 0, 0, 140, 64, 0, 0, 88, 190,
0, 0, 20, 191, 0, 0, 140, 64, 0, 0, 20, 63, 0, 0, 88, 62, 0, 0, 140, 64,
0, 0, 72, 63, 0, 0, 72, 63, 0, 0, 140, 64, 0, 0, 88, 62, 0, 0, 0, 0,
0, 0, 152, 64, 0, 0, 0, 0,
};
unsigned char g_TopologyCrystal[]=
{
0, 0, 0, 0, 255, 1, 2, 0, 0, 255, 1, 2, 0, 0, 255, 1, 2, 0, 0, 255,
1, 2, 0, 0, 255, 11, 12, 1, 2, 255, 11, 2, 0, 0, 255, 4, 6, 0, 3, 255,
7, 9, 0, 2, 255, 10, 12, 0, 2, 255, 13, 15, 0, 2, 255, 16, 17, 5, 1, 255,
0, 6, 7, 255, 1, 7, 5, 255, 1, 5, 4, 255, 1, 4, 3, 255, 1, 3, 2, 255,
1, 2, 6, 255,
};
void CreateCrystal( Renderjob& r )
{
BinMesh b;
b.Set( 18, g_VertCrystal, g_TopologyCrystal );
g_objMesh.LoadMesh(&b);
g_objMesh.UnIndex();
g_objMesh.GenerateNormals();
r.CreateObjMesh( &g_objMesh, 4294967295 );
}