Files
bluflame/aiwaz/Aiwaz/ResourceFactory/ResourceFactory.cpp
2026-04-18 22:31:51 +02:00

303 lines
7.6 KiB
C++

#include "stdafx.h"
#include "ResourceFactory.h"
#include <algorithm>
ResourceFactory::ResourceFactory(IEngine& argEngine)
: m_Engine(argEngine)
, m_LastCallCreatedResource(false)
{
}
ResourceFactory::~ResourceFactory()
{
this->ClearInternal(m_Windows);
this->ClearInternal(m_RenderCommandNodes);
this->ClearInternal(m_ShaderPool);
this->ClearInternal(m_InternalShaderPool);
this->ClearInternal(m_GeometryBufferPool);
this->ClearInternal(m_SwapChainPool);
this->ClearInternal(m_RenderTargetTexturePool);
this->ClearInternal(m_TransformationPool);
this->ClearInternal(m_PerspectiveCameraPool);
this->ClearInternal(m_OrthographicCameraPool);
this->ClearInternal(m_BonePool);
this->ClearInternal(m_BoneControllerPool);
this->ClearInternal(m_ShaderParameterCollectionPool);
}
ITransformationAnimation& ResourceFactory::CreateTransformationAnimation()
{
ITransformationAnimation* var = new TransformationAnimation(m_Engine);
m_TransformationAnimations.push_back(var);
return *var;
}
void ResourceFactory::DeleteTransformationAnimation(ITransformationAnimation& argValue, bool argRemoveOnly)
{
std::vector<ITransformationAnimation*>::iterator iter = std::find(m_TransformationAnimations.begin(), m_TransformationAnimations.end(), &argValue);
if (iter != m_TransformationAnimations.end())
{
m_TransformationAnimations.erase(iter);
if (!argRemoveOnly)
delete &argValue;
}
}
IWindow& ResourceFactory::CreateSwapChainWindow()
{
IWindow* window = new Window(m_Engine);
m_Windows.push_back(window);
return *window;
}
void ResourceFactory::DeleteSwapChainWindow(IWindow& argValue, bool argRemoveOnly)
{
std::vector<IWindow*>::iterator iter = std::find(m_Windows.begin(), m_Windows.end(), &argValue);
if (iter != m_Windows.end())
{
m_Windows.erase(iter);
if (!argRemoveOnly)
delete &argValue;
}
}
IRenderCommandNode& ResourceFactory::CreateRenderCommandNode()
{
IRenderCommandNode* node = new RenderCommandNode(m_Engine);
m_RenderCommandNodes.push_back(node);
return *node;
}
void ResourceFactory::DeleteRenderCommandNode(IRenderCommandNode& argValue, bool argRemoveOnly)
{
std::vector<IRenderCommandNode*>::iterator iter = std::find(m_RenderCommandNodes.begin(), m_RenderCommandNodes.end(), &argValue);
if (iter != m_RenderCommandNodes.end())
{
m_RenderCommandNodes.erase(iter);
if (!argRemoveOnly)
delete &argValue;
}
}
IShader* ResourceFactory::FindShader(const string8& argId)
{
return this->FindInternal(m_ShaderPool, argId);
}
IShader& ResourceFactory::CreateOrFindShader(const string8& argId)
{
return *this->CreateOrFindInternal(m_ShaderPool, argId);
}
void ResourceFactory::DeleteShader(IShader& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_ShaderPool, argValue, argRemoveOnly);
}
IInternalShader* ResourceFactory::FindInternalShader(const string8& argId)
{
return this->FindInternal(m_InternalShaderPool, argId);
}
IInternalShader& ResourceFactory::CreateOrFindInternalShader(const string8& argId)
{
return *this->CreateOrFindInternal(m_InternalShaderPool, argId);
}
void ResourceFactory::DeleteInternalShader(IInternalShader& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_InternalShaderPool, argValue, argRemoveOnly);
}
ISwapChain* ResourceFactory::FindSwapChain(const string8& argId)
{
return this->FindInternal(m_SwapChainPool, argId);
}
ISwapChain& ResourceFactory::CreateOrFindSwapChain(const string8& argId)
{
return *this->CreateOrFindInternal(m_SwapChainPool, argId);
}
void ResourceFactory::DeleteSwapChain(ISwapChain& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_SwapChainPool, argValue, argRemoveOnly);
}
IRenderTargetTexture* ResourceFactory::FindRenderTargetTexture(const string8& argId)
{
return this->FindInternal(m_RenderTargetTexturePool, argId);
}
IRenderTargetTexture& ResourceFactory::CreateOrFindRenderTargetTexture(const string8& argId)
{
return *this->CreateOrFindInternal(m_RenderTargetTexturePool, argId);
}
void ResourceFactory::DeleteRenderTargetTexture(IRenderTargetTexture& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_RenderTargetTexturePool, argValue, argRemoveOnly);
}
IGeometryBuffer* ResourceFactory::FindGeometryBuffer(const string8& argId)
{
return this->FindInternal(m_GeometryBufferPool, argId);
}
IGeometryBuffer& ResourceFactory::CreateOrFindGeometryBuffer(const string8& argId)
{
return *this->CreateOrFindInternal(m_GeometryBufferPool, argId);
}
void ResourceFactory::DeleteGeometryBuffer(IGeometryBuffer& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_GeometryBufferPool, argValue, argRemoveOnly);
}
IShaderParameterCollection* ResourceFactory::FindShaderParameterCollection(const string8& argId)
{
return this->FindInternal(m_ShaderParameterCollectionPool, argId);
}
IShaderParameterCollection& ResourceFactory::CreateOrFindShaderParameterCollection(const string8& argId)
{
return *this->CreateOrFindInternal(m_ShaderParameterCollectionPool, argId);
}
void ResourceFactory::DeleteShaderParameterCollection(IShaderParameterCollection& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_ShaderParameterCollectionPool, argValue, argRemoveOnly);
}
ITexture* ResourceFactory::FindTexture(const string8& argId)
{
return this->FindInternal(m_TexturePool, argId);
}
ITexture& ResourceFactory::CreateOrFindTexture(const string8& argId)
{
return *this->CreateOrFindInternal(m_TexturePool, argId);
}
void ResourceFactory::DeleteTexture(ITexture& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_TexturePool, argValue, argRemoveOnly);
}
ITransformation* ResourceFactory::FindTransformation(const string8& argId)
{
return this->FindInternal(m_TransformationPool, argId);
}
ITransformation& ResourceFactory::CreateOrFindTransformation(const string8& argId)
{
return *this->CreateOrFindInternal(m_TransformationPool, argId);
}
void ResourceFactory::DeleteTransformation(ITransformation& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_TransformationPool, argValue, argRemoveOnly);
}
IPerspectiveCamera* ResourceFactory::FindPerspectiveCamera(const string8& argId)
{
return this->FindInternal(m_PerspectiveCameraPool, argId);
}
IPerspectiveCamera& ResourceFactory::CreateOrFindPerspectiveCamera(const string8& argId)
{
return *this->CreateOrFindInternal(m_PerspectiveCameraPool, argId);
}
void ResourceFactory::DeletePerspectiveCamera(IPerspectiveCamera& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_PerspectiveCameraPool, argValue, argRemoveOnly);
}
IOrthographicCamera* ResourceFactory::FindOrthographicCamera(const string8& argId)
{
return this->FindInternal(m_OrthographicCameraPool, argId);
}
IOrthographicCamera& ResourceFactory::CreateOrFindOrthographicCamera(const string8& argId)
{
return *this->CreateOrFindInternal(m_OrthographicCameraPool, argId);
}
void ResourceFactory::DeleteOrthographicCamera(IOrthographicCamera& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_OrthographicCameraPool, argValue, argRemoveOnly);
}
IBone* ResourceFactory::FindBone(const string8& argId)
{
return this->FindInternal(m_BonePool, argId);
}
IBone& ResourceFactory::CreateOrFindBone(const string8& argId)
{
return *this->CreateOrFindInternal(m_BonePool, argId);
}
void ResourceFactory::DeleteBone(IBone& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_BonePool, argValue, argRemoveOnly);
}
IBoneController* ResourceFactory::FindBoneController(const string8& argId)
{
return this->FindInternal(m_BoneControllerPool, argId);
}
IBoneController& ResourceFactory::CreateOrFindBoneController(const string8& argId)
{
return *this->CreateOrFindInternal(m_BoneControllerPool, argId);
}
void ResourceFactory::DeleteBoneController(IBoneController& argValue, bool argRemoveOnly)
{
this->DeleteInternal(m_BoneControllerPool, argValue, argRemoveOnly);
}