#pragma once #define MAX_SHADER_ID 1 #include #include #include #include "glext.h" #define myGetProcAddress(name) wglGetProcAddress((LPCSTR)name) void initShaders(); GLhandleARB createFragmentProgram(const char* as_FileName); void PrintErrors(); void useProgram(GLhandleARB ah_Program); char* textFileRead(const char* as_FileName); void printProgramInfoLog(GLhandleARB ah_Program);