#pragma once #include struct Spike { void PrepareBaseSphere(); void AddToScene( float fTime, int iObject ); const int static c_iSphereMem= 256; D3DXVECTOR3 m_vecBaseSphere[ c_iSphereMem ]; int m_iBaseSphereUsed; const int static c_iLayers= 38; D3DXMATRIX m_LayerRot[ c_iLayers ]; void GenRot( float fTime, D3DXVECTOR3& vecRot); }; extern Spike g_SpikeBall;