#pragma once /***********************************************************************************/ /** \file Renderpipe.h ** \brief Header File zur Klasse Renderpipe ************************************************************************************* ** Autor: Christian Roesch ************************************************************************************* ** _tut nichts_ ** *//*********************************************************************************/ #ifndef _Renderpipe_H #define _Renderpipe_H // includes #include #include // Klassen-Deklaration extern IDirect3DDevice9* g_d3d_device; /***********************************************************************************/ /** \brief Renderpipe _tut nichts_ ************************************************************************************* ** Genau genommen _tut dies nichts_ ** *//*********************************************************************************/ class Renderpipe { public: static void PrepareRenderTargets(UINT nScreenX, UINT nScreenY, UINT nShadowXY, UINT nEnvXY, UINT nEnvBlurXY, D3DMULTISAMPLE_TYPE multiSampleType); static void PrepareDefaultRenderStates(RenderTargetSurfaceIndices colorSurface = RTS_COLOR_MS, RenderTargetSurfaceIndices depthSurface = RTS_DEFAULT_DS, RenderTargetIndices linearDepthTexture = RT_DEPTH); static void PrepareShadowRenderStates(); static void PreparePreRenderStates(RenderTargetSurfaceIndices colorSurface = RTS_DEPTH_MS, RenderTargetSurfaceIndices depthSurface = RTS_DEFAULT_DS); static void PrepareFullScreenQuadRenderStates(RenderTargetIndices linearDepthTexture = RT_DEPTH, RenderTargetIndices colorTexture = RT_COLOR); static void PrepareWithoutPostProcessing(RenderTargetSurfaceIndices colorSurface = RTS_COLOR_MS, RenderTargetSurfaceIndices depthSurface = RTS_DEFAULT_DS); static void SimpleRenderPass(); static void FullRenderPass(); static void CubeRenderPass(); static void CubeBlurPass(); static void RenderScene(const D3DXMATRIX &mView, const D3DXMATRIX &mProj, const D3DXVECTOR3 &vCamPos, const D3DXVECTOR3 &vCamDir, RenderTargetSurfaceIndices colorSurfaceMS, RenderTargetSurfaceIndices colorSurface, RenderTargetSurfaceIndices linearDepthSurfaceMS, RenderTargetSurfaceIndices linearDepthSurface, RenderTargetSurfaceIndices depthSurface, RenderTargetIndices linearDepthTexture); static void RenderPostProcessing(bool bSubmerged, bool bOcean, bool bSSAO); static void RenderReflection(); }; #endif//_Renderpipe_H class Renderpipe; /************************************************************************************ ** Ende der Datei: Renderpipe.h ************************************************************************************/