varying vec4 Y; varying vec2 Z; void main() { Y = gl_Color; Z = (gl_Vertex.xy*vec2(1.7777,1.0))*0.5+0.5; gl_Position = gl_Vertex; } /*varying vec4 v; varying vec2 m; void main() { v = gl_Color; m = (gl_Vertex.xy*vec2(1.7777,1.0))*0.5+0.5; gl_Position = gl_Vertex; }*/