Authoring
Win32
Release
Win32
ShaderDebug
Win32
Compress
Win32
Video
Win32
{EC001821-5569-4BB5-87B3-20CB8FF9137B}
Win32Proj
ConsoleApplication1
aquarium
10.0
Application
true
v143
NotSet
Application
true
v143
NotSet
Application
true
v143
NotSet
Application
false
v143
true
NotSet
Application
false
v143
true
NotSet
true
$(SolutionDir)bin\
$(SolutionDir)obj\$(Configuration)\
$(ProjectName)_$(Configuration)
$(SolutionDir)\tools;$(ExecutablePath)
true
$(SolutionDir)bin\
$(SolutionDir)obj\$(Configuration)\
$(ProjectName)_$(Configuration)
$(SolutionDir)\tools;$(ExecutablePath)
true
$(SolutionDir)bin\
$(SolutionDir)obj\$(Configuration)\
$(ProjectName)_$(Configuration)
$(SolutionDir)\tools;$(ExecutablePath)
false
$(SolutionDir)bin\
$(SolutionDir)obj\$(Configuration)\
$(ProjectName)_$(Configuration)
$(SolutionDir)\tools;$(ExecutablePath)
false
$(SolutionDir)bin\
$(SolutionDir)obj\$(Configuration)\
$(ProjectName)_$(Configuration)
$(SolutionDir)\tools;$(ExecutablePath)
Level3
Disabled
SHADERDEBUG;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)
StdCall
Default
Console
true
dxgi.lib;d3d11.lib;D3dcompiler.lib;winmm.lib;%(AdditionalDependencies)
Level3
Disabled
VIDEO;WIN32;SYNC_PLAYER;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)
StdCall
Default
Console
true
dxgi.lib;d3d11.lib;D3dcompiler.lib;winmm.lib;vfw32.lib;%(AdditionalDependencies)
Level3
Disabled
AUTHORING;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)
StdCall
Default
Console
true
dxgi.lib;d3d11.lib;dxguid.lib;D3dcompiler.lib;winmm.lib;Shlwapi.lib;ws2_32.lib;%(AdditionalDependencies)
Level3
MinSpace
false
true
COMPRESS;RELEASE;WIN32;NDEBUG;SYNC_PLAYER;_CONSOLE;_LIB;%(PreprocessorDefinitions)
None
Size
true
false
false
MultiThreadedDLL
false
Fast
None
Size
true
false
false
false
/QIfist %(AdditionalOptions)
Fast
StdCall
Default
NoExtensions
Console
false
true
true
dxgi.lib;dxguid.lib;d3d11.lib;D3dcompiler.lib;winmm.lib;%(AdditionalDependencies)
main
/CRINKLER /TRANSFORM:CALLS /COMPMODE:SLOW /HASHTRIES:100 /HASHSIZE:256 /ORDERTRIES:2000 /UNSAFEIMPORT /REPORT:crinkler.html /PROGRESSGUI %(AdditionalOptions)
Level3
MinSpace
true
true
RELEASE;WIN32;SYNC_PLAYER;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)
All
StdCall
Fast
Default
Size
false
NoExtensions
Console
true
true
true
dxgi.lib;d3d11.lib;dxguid.lib;D3dcompiler.lib;winmm.lib;%(AdditionalDependencies)
Default
All
false
false
false
false
false
Document
yasm -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm"
Compiling 4klang...
$(IntermediateOutputPath)framework\synth\4klang.obj
$(ProjectDir)framework\synth\4klang.inc
yasm -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm"
yasm -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm"
Compiling 4klang...
Compiling 4klang...
$(IntermediateOutputPath)framework\synth\4klang.obj
$(IntermediateOutputPath)framework\synth\4klang.obj
$(ProjectDir)framework\synth\4klang.inc
$(ProjectDir)framework\synth\4klang.inc
yasm -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm"
Compiling 4klang...
$(IntermediateOutputPath)framework\synth\4klang.obj
$(ProjectDir)framework\synth\4klang.inc
yasm -D AUTHORING -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm" -g cv8
Compiling 4klang...
$(IntermediateOutputPath)framework\synth\4klang.obj
$(ProjectDir)framework\synth\4klang.inc
Document
$(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta"
$(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta"
$(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta"
$(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta"
$(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta"
Compiling intro.hlsl...
$(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs)
Compiling intro.hlsl...
$(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs)
Compiling intro.hlsl...
$(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs)
Compiling intro.hlsl...
$(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs)
Compiling intro.hlsl...
$(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs)
Vertex
Vertex
Vertex
Vertex
Vertex
5.0
5.0
5.0
5.0
5.0
true
true
true
true
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
true
true
true
true
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
true
true
true
true
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
true
true
true
true
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
true
true
true
true
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
true
true
true
true
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
true
true
true
true
Pixel
5.0
Pixel
5.0
Pixel
5.0
Pixel
5.0
Pixel
5.0
true
true
true
true
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
Compute
5.0
true
true
true
true
true
true
true
true
true
true
true
true
true
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Document