Authoring Win32 Release Win32 ShaderDebug Win32 Compress Win32 Video Win32 {EC001821-5569-4BB5-87B3-20CB8FF9137B} Win32Proj ConsoleApplication1 aquarium 10.0 Application true v143 NotSet Application true v143 NotSet Application true v143 NotSet Application false v143 true NotSet Application false v143 true NotSet true $(SolutionDir)bin\ $(SolutionDir)obj\$(Configuration)\ $(ProjectName)_$(Configuration) $(SolutionDir)\tools;$(ExecutablePath) true $(SolutionDir)bin\ $(SolutionDir)obj\$(Configuration)\ $(ProjectName)_$(Configuration) $(SolutionDir)\tools;$(ExecutablePath) true $(SolutionDir)bin\ $(SolutionDir)obj\$(Configuration)\ $(ProjectName)_$(Configuration) $(SolutionDir)\tools;$(ExecutablePath) false $(SolutionDir)bin\ $(SolutionDir)obj\$(Configuration)\ $(ProjectName)_$(Configuration) $(SolutionDir)\tools;$(ExecutablePath) false $(SolutionDir)bin\ $(SolutionDir)obj\$(Configuration)\ $(ProjectName)_$(Configuration) $(SolutionDir)\tools;$(ExecutablePath) Level3 Disabled SHADERDEBUG;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions) StdCall Default Console true dxgi.lib;d3d11.lib;D3dcompiler.lib;winmm.lib;%(AdditionalDependencies) Level3 Disabled VIDEO;WIN32;SYNC_PLAYER;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions) StdCall Default Console true dxgi.lib;d3d11.lib;D3dcompiler.lib;winmm.lib;vfw32.lib;%(AdditionalDependencies) Level3 Disabled AUTHORING;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions) StdCall Default Console true dxgi.lib;d3d11.lib;dxguid.lib;D3dcompiler.lib;winmm.lib;Shlwapi.lib;ws2_32.lib;%(AdditionalDependencies) Level3 MinSpace false true COMPRESS;RELEASE;WIN32;NDEBUG;SYNC_PLAYER;_CONSOLE;_LIB;%(PreprocessorDefinitions) None Size true false false MultiThreadedDLL false Fast None Size true false false false /QIfist %(AdditionalOptions) Fast StdCall Default NoExtensions Console false true true dxgi.lib;dxguid.lib;d3d11.lib;D3dcompiler.lib;winmm.lib;%(AdditionalDependencies) main /CRINKLER /TRANSFORM:CALLS /COMPMODE:SLOW /HASHTRIES:100 /HASHSIZE:256 /ORDERTRIES:2000 /UNSAFEIMPORT /REPORT:crinkler.html /PROGRESSGUI %(AdditionalOptions) Level3 MinSpace true true RELEASE;WIN32;SYNC_PLAYER;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions) All StdCall Fast Default Size false NoExtensions Console true true true dxgi.lib;d3d11.lib;dxguid.lib;D3dcompiler.lib;winmm.lib;%(AdditionalDependencies) Default All false false false false false Document yasm -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm" Compiling 4klang... $(IntermediateOutputPath)framework\synth\4klang.obj $(ProjectDir)framework\synth\4klang.inc yasm -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm" yasm -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm" Compiling 4klang... Compiling 4klang... $(IntermediateOutputPath)framework\synth\4klang.obj $(IntermediateOutputPath)framework\synth\4klang.obj $(ProjectDir)framework\synth\4klang.inc $(ProjectDir)framework\synth\4klang.inc yasm -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm" Compiling 4klang... $(IntermediateOutputPath)framework\synth\4klang.obj $(ProjectDir)framework\synth\4klang.inc yasm -D AUTHORING -f win32 -o "$(IntermediateOutputPath)framework\synth\4klang.obj" "$(ProjectDir)framework\synth\4klang.asm" -g cv8 Compiling 4klang... $(IntermediateOutputPath)framework\synth\4klang.obj $(ProjectDir)framework\synth\4klang.inc Document $(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta" $(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta" $(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta" $(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta" $(TargetDir)shc "%(FullPath)" "$(ProjectDir)framework\codegen\intro_hlsl.g.h" "$(ProjectDir)framework\codegen\shaders_shc.g.h" "$(ProjectDir)framework\codegen\merged.hlsl" "$(ProjectDir)framework\codegen\syncvars.meta" Compiling intro.hlsl... $(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs) Compiling intro.hlsl... $(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs) Compiling intro.hlsl... $(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs) Compiling intro.hlsl... $(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs) Compiling intro.hlsl... $(ProjectDir)framework\codegen\shaders_shc.g.h;$(ProjectDir)framework\codegen\intro_hlsl.g.h;$(ProjectDir)framework\codegen\merged.hlsl;$(ProjectDir)framework\codegen\syncvars.meta;%(Outputs) Vertex Vertex Vertex Vertex Vertex 5.0 5.0 5.0 5.0 5.0 true true true true Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 true true true true Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 true true true true Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 true true true true Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 true true true true Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 true true true true Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 true true true true Pixel 5.0 Pixel 5.0 Pixel 5.0 Pixel 5.0 Pixel 5.0 true true true true Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 Compute 5.0 true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true true Document