Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2013 VisualStudioVersion = 12.0.21005.1 MinimumVisualStudioVersion = 10.0.40219.1 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nordlicht2014", "nordlicht2014\nordlicht2014.vcxproj", "{CCF13486-5C89-4905-832E-C6C83230DA29}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Compress|Win32 = Compress|Win32 CompressFast|Win32 = CompressFast|Win32 Debug (shader debug)|Win32 = Debug (shader debug)|Win32 Debug (shader edit)|Win32 = Debug (shader edit)|Win32 Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {CCF13486-5C89-4905-832E-C6C83230DA29}.Compress|Win32.ActiveCfg = Compress|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.Compress|Win32.Build.0 = Compress|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.CompressFast|Win32.ActiveCfg = CompressFast|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.CompressFast|Win32.Build.0 = CompressFast|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader debug)|Win32.ActiveCfg = DebugShader|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader debug)|Win32.Build.0 = DebugShader|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader edit)|Win32.ActiveCfg = Debug|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader edit)|Win32.Build.0 = Debug|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.Debug|Win32.ActiveCfg = Debug|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.Debug|Win32.Build.0 = Debug|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.Release|Win32.ActiveCfg = Release|Win32 {CCF13486-5C89-4905-832E-C6C83230DA29}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal