using System;
using System.Reactive.Disposables;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using Intromat.Graphics;
using Intromat.Pipelines;
using Intromat.ViewModels.Previews;
using ReactiveUI;
using SharpDX.Direct3D11;
using Splat;
namespace Intromat.Views
{
///
/// Interaction logic for Preview3DView.xaml
///
public partial class Preview3DView : IViewFor
{
private DisplayMeshPipeline? _pipeline;
public static readonly DependencyProperty ViewModelProperty = DependencyProperty.Register(nameof(ViewModel),
typeof(DxMeshPreviewViewModel), typeof(Preview3DView), new PropertyMetadata(null));
public Preview3DView()
{
InitializeComponent();
this.WhenActivated(d =>
{
_pipeline = Locator.Current.GetService()!;
this.WhenAnyObservable(v => v.ViewModel!.MeshValue).Subscribe(textureValue =>
{
//var srv = textureValue?.ShaderResourceView;
//if (srv != null)
//{
// _pipeline.ShaderResourceView = srv;
// _dxView.Render();
//}
}).DisposeWith(d);
_dxView.SetUpdateHandler(UpdateFrameAction);
});
}
private void UpdateFrameAction(Device device, DeviceContext context)
{
var graphicsAnalysis = Locator.Current.GetService()?._graphicsAnalysis;
graphicsAnalysis?.BeginCapture();
_pipeline?.Apply();
graphicsAnalysis?.EndCapture();
}
private void OnDxViewMouseWheel(object sender, MouseWheelEventArgs e)
{
var element = (UIElement)sender;
var position = e.GetPosition(element);
var transform = (MatrixTransform)element.RenderTransform;
var matrix = transform.Matrix;
var scale = e.Delta >= 0 ? 1.1 : (1.0 / 1.1); // choose appropriate scaling factor
matrix.ScaleAtPrepend(scale, scale, position.X, position.Y);
transform.Matrix = matrix;
}
object? IViewFor.ViewModel
{
get => ViewModel;
set => ViewModel = (DxMeshPreviewViewModel?)value;
}
public DxMeshPreviewViewModel? ViewModel
{
get => (DxMeshPreviewViewModel?)GetValue(ViewModelProperty);
set => SetValue(ViewModelProperty, value);
}
}
}