using System; using Intromat.Model.Compiler; using Intromat.Views.Previews; using NodeNetwork.ViewModels; using ReactiveUI; using Splat; namespace Intromat.ViewModels.Previews { public class DxMeshPreviewViewModel : NodePreviewViewModelBase { static DxMeshPreviewViewModel() { Locator.CurrentMutable.Register(() => new DxMeshPreview(), typeof(IViewFor)); } public DxMeshPreviewViewModel(NodeViewModel parent, IObservable textureValue) { MeshValue = textureValue; Parent = parent; } public IObservable MeshValue { get; } public NodeViewModel Parent { get; } } }