using SharpDX.Direct3D11; namespace Intromat.Model.Compiler { public class TextureValue { public TextureValue() { } public TextureValue(TextureValue other) { Width = other.Width; Height = other.Height; ShaderResourceView = other.ShaderResourceView; UnorderedAccessView = other.UnorderedAccessView; } public int Width { get; set; } public int Height { get; set; } public ShaderResourceView? ShaderResourceView { get; set; } public UnorderedAccessView? UnorderedAccessView { get; set; } } }