* Get a proper test suite. Seriously. * Update to F# 3.0 (not tried, maybe it already works). * Update to FParsec 1.0. This requires a couple of easy changes in parse.fs. * Simplify the release process. Ideally, we should get a single .exe file that works both on Microsoft .NET and on Mono. * Some antivirus (eg. Avast) don't like Shader Minifier. No idea why. * Performance. I suspect that using StringBuffer in the printer would drastically improve performance. * All the bug reports I've received. I should do some triaging.